Citation: mUX: The Journal of Mobile User Experience 2016 5:6
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Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls are increasingly common. Personal and intimate mobile and wearable devices such as head-mounted displays, smart...
Citation: mUX: The Journal of Mobile User Experience 2016 5:5
Fast and scalable structure-from-motion based localization for high-precision mobile augmented reality systems
A key problem in mobile computing is providing people access to cyber-information associated with their surrounding physical objects. Mobile augmented reality is one of the emerging techniques that addresses t...
Citation: mUX: The Journal of Mobile User Experience 2016 5:4
Soft wearables include clothing and textile-based accessories that incorporate smart textiles and soft electronic interfaces to enable responsive and interactive experiences. When designed well, soft wearables...
Citation: mUX: The Journal of Mobile User Experience 2016 5:3
Falling, and the fear of falling, is a serious health problem among the elderly. It often results in physical and mental injuries that have the potential to severely reduce their mobility, independence and ove...
Citation: mUX: The Journal of Mobile User Experience 2016 5:2
Walking and typing on a smartphone is an extremely common interaction. Previous research has shown that error rates are higher when walking than when stationary. In this paper we analyse the acceleration data ...
Citation: mUX: The Journal of Mobile User Experience 2016 5:1
This article presents results from a pilot study addressed to investigate the design of behavior change intervention using smartphones for cycle commuting. In this specific case, a smartphone app, BikeTogether...
Citation: mUX: The Journal of Mobile User Experience 2015 4:1
A retraction article was published for this article. It is available from the following link; http://www.comcjournal.com/content/1/1/4.
Citation: Communications in Mobile Computing 2013 2:3
This paper demonstrates that contemporary smartphones act as effective message filtering systems in high traffic environments such as emergency response organisations, without relying on central servers. We ha...
Citation: Communications in Mobile Computing 2013 2:2
Experiences with AR plots: design issues and recommendations for augmented reality based mobile games
Digital games have the potential for changing attitudes towards social issues such as climate change and sustainability. This paper presents the experience of developing a prototype locative game with an augme...
Citation: Communications in Mobile Computing 2013 2:1
Spatial index and query are enabling techniques for achieving the vision of the Internet of Things. K-NN is an algorithm which is used widely in spatial database. Traditional query algorithms use R-tree as the...
Citation: Communications in Mobile Computing 2012 1:10
In this short text the authors claim that the challenges posed by Internet of Things cannot be managed with the current policy tools and research programs, as these are too slow and too instrumental. These cha...
Citation: Communications in Mobile Computing 2012 1:9
The Internet of Things (IoT) refers to extending the Internet to heterogeneous components such as actuators, sensors or other smart devices. In this vision, the IoT foresees novel usage of such devices through...
Citation: Communications in Mobile Computing 2012 1:8
Recent development in sensor networks and mobile computing is gaining increasing interest from enterprises. Sensor data services can provide fine-grained information of the physical world and feed the event pr...
Citation: Communications in Mobile Computing 2012 1:7
With the development of advanced mobile devices and social network services, mobile social network (MSN) has become popular in recent years. This paper we present a new perspective of MSN, the opportunistic MS...
Citation: Communications in Mobile Computing 2012 1:6
This paper presents a one-page visual tool for adaptively planning and managing potentially disruptive business models such as in RFID-Startups. The visual tool is called “The Disruptor’s Arrow of Time.” The m...
Citation: Communications in Mobile Computing 2012 1:5
The Internet of Things (IoT) promises huge potential economic benefits. However, current IoT applications are in their infancy and the full potential of possible business opportunities is yet to be discovered....
Citation: Communications in Mobile Computing 2012 1:4
As increasingly more interactions occur in public or social settings, the concept of interaction as a “performance” provides a compelling perspective when evaluating user experience (UX). Building on dramaturg...
Citation: Communications in Mobile Computing 2012 1:3
The inclusion of multimedia content in different web-based services has increased significantly. Through an extensive subjective testing campaign, we analyse the quality of experience concerning video transmis...
Citation: Communications in Mobile Computing 2012 1:2
Mobile communication for intellectually challenged people: a proposed set of requirements for interface design on touch screen devices
The use of certain applications for touch-based mobile devices can prove to be difficult for intellectually challenged people. By performing tests and gathering user feedback, great difficulty has been detecte...
Citation: Communications in Mobile Computing 2012 1:1